Lighting Artist

Job title: Lighting Artist

Company: Randstad

Job description: job summary:
Lighting Artist needed for contract opportunity with Randstad Technologies client in Redmond, WA.

Responsibilities

  • Serve as a liaison between Design/Art and Engineering teams, working with our Lighting Artists and Engineers.
  • Consult with other technical artists to identify solutions, efficiencies, and tools for the enhancement of lighting.
  • Help establish, communicate and enforce guidelines, standards and budget for lighting solutions.
  • Create and maintain documentation of lighting processes, pipelines, workflows and technology.
  • Help prototype, test and verify dynamic and baked lighting techniques and tools.
  • Run tests against established standards, offline rendering systems and real-life lighting references to verify game content.
  • Creation of static and dynamic lighting using our proprietary game engine software.
  • Actively improve skills and knowledge base by keeping up to date with cutting edge industry trends and technologies and evaluating new lighting ideas, systems and packages.

Minimum Qualifications and Skills

  • Understanding of CG lighting technology, both real-time and software rendering.
  • Understanding of lighting theory, color space, photography, exposure, reflection, occlusion, dynamic range, color correction, post-process, etc.
  • Understanding of physically based materials and workflows, global illumination and light baking techniques.
  • Used to working with the balancing between visual quality and performance requirements.
  • Experience with real-time game engines.

Pluses

  • Experience with scripting languages
  • Experience with shader authoring

location: Redmond, Washington
job type: Contract
salary: $35 – 45 per hour
work hours: 8am to 5pm
education: Bachelors

responsibilities:

  • Serve as a liaison between Design/Art and Engineering teams, working with our Lighting Artists and Engineers.
  • Consult with other technical artists to identify solutions, efficiencies, and tools for the enhancement of lighting.
  • Help establish, communicate and enforce guidelines, standards and budget for lighting solutions.
  • Create and maintain documentation of lighting processes, pipelines, workflows and technology.
  • Help prototype, test and verify dynamic and baked lighting techniques and tools.
  • Run tests against established standards, offline rendering systems and real-life lighting references to verify game content.
  • Creation of static and dynamic lighting using our proprietary game engine software.
  • Actively improve skills and knowledge base by keeping up to date with cutting edge industry trends and technologies and evaluating new lighting ideas, systems and packages.

qualifications:

  • Experience level: Experienced
  • Minimum 3 years of experience
  • Education: Bachelors

skills:

  • Artist*
  • 3D
  • lighting
  • 3D lighting
  • Game Engines
  • CG lighting technology
  • cinematography
  • dramaturgy
  • gaming

Equal Opportunity Employer: Race, Color, Religion, Sex, Sexual Orientation, Gender Identity, National Origin, Age, Genetic Information, Disability, Protected Veteran Status, or any other legally protected group status.

Expected salary: $35 – 45 per hour

Location: Redmond, WA

Job date: Fri, 22 Oct 2021 06:36:18 GMT


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