3D Look Development Artist
Job title: 3D Look Development Artist
Company: Mousetrappe
Job description: Mousetrappe is looking for well-rounded 3D Artists to join our team of talented creatives to produce world-class location based entertainment for an upcoming Ride Film attraction. We’re looking for someone who is well-versed in industry cinematic standards and can challenge themselves creatively, transforming concepts into stunning 3D visuals.
On the practical side, you MUST possess at least 3 years of experience in 3D asset creation for film, tv, or commercials with a portfolio to match. You will be building assets, setting shaders, lighting look dev, and rendering. You must be comfortable in a collaborative environment, working alongside designers, directors, and supervisors, but also able to prioritize work and exercise a degree of autonomy as needed. A technical prowess is essential as Mousetrappe is a small studio and therefore has limited technical support available.
This is a temporary artist position and would begin late June (approximately June 21st) and would run for about 6 – 8 weeks.
REQUIRED QUALIFICATION AND EXPERIENCE:
- At least 3 years of experience in creating professional photo-real 3D scenes and assets.
- Solid understanding of all facets of 3D development for highly realistic environments and hard-surface assets.
- Ability to create visually appealing models with a low poly count and limited textures/materials
- Direct experience working with Planet textures and atmospherics
- Create processes and streamline workflows with other creatives
- Expert Proficiency with Cinema 4D or Maya
- Deep knowledge of Redshift Rendering
- Solid knowledge of PBR material authoring tools
- Ability to quickly shift focus between a range of tasks
- Deep knowledge of current art direction and animation trends
- Strong attention to detail
- Self-motivated with excellent people skills
- Able to prioritize and manage workloads under tight deadlines
PREFERRED QUALIFICATION AND EXPERIENCE:
- Familiarity and past experience working in non-traditional format workflows like AR/VR/Unreal/Projection Mapping/etc.
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Location: Burbank, CA
Job date: Wed, 09 Jun 2021 02:14:34 GMT
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